Playing video games has become an increasingly common activity for young people around the world; on the contrary, this also results in increased concerns from the media and researchers regarding young people's involvement in video games. This critical essay discusses some of the main concerns of video games, focusing mainly on the involvement of young people, in the age range of 13 to 18, in relation to the stereotypical gender biases that exist within video games. Many video games promote the passive role of women in our society compared to the dominant sex: men, therefore, defining unfair roles and gendered social expectations towards women in our society. This is done by assigning female video game characters subordinate roles, sexualizing the female body in the production and marketing of video games in an attempt to promote sales, and introducing excessive brutality and violence directed towards women predominantly by men. positive and negative impact on the attitudes, behaviors and perceptions of young people, as with other forms of media, and therefore it is important to understand the complications that arise along with the increasing number of young people playing video games. According to the Cambridge Dictionary, gender discrimination is defined as the unequal treatment of a particular sex compared to the opposite sex that is based primarily on gender differences, a situation in which a female is discriminated against by a male. When it comes to video games, female characters are excessively underrepresented and, for the most part, take on only passive roles compared to men. In a research experiment conducted in September 2000, the Federal Trade Commission's (FTC'S) verdict concluded that there were more gender-neutral or unidentified gender variations, such as animals or aliens,... half of paper.. ...rch for gender cues: Cognitive perspectives on gender development. Current Directions in PsychologicalScience, 13(2), 67–70.Dill, K.E., Brown, B.P., & Collins, M.A. (2008) Effects of media stereotypes on judgments of sexual harassment and rape-supportive attitudes: Popular video game characters , gender, violence and power. Journal of Experimental Social Psychology,44, 1402-1408.Dietz, T. L. (1998). An examination of violence and gender role representations in video games: Implications for gender socialization and aggressive behavior. Sex Roles, 38, 425-442. Gentile, D. A. (2009). Pathological use of video games among youth aged 8 to 18: a national study. Psychological Science, 20(5), 594-602.Miller, M. K., & Summers, A. (2007). Gender differences in the roles, appearance, and clothing of video game characters as depicted in video games and magazines. Sexual roles, 57, 733–742.
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