Topic > 3D Modeling and Animation - 1397

To achieve this unit the student must:1 Be able to set up, manage and navigate a computer model environment2 Be able to create 3D objects, edit and edit solids and surfaces using tools and commands3 Be able to use lighting and rendering effectively to enhance computer models4 Know how to analyze, evaluate and present computer models.Brief DescriptionThe purpose of this brief is to develop your understanding of 3D modeling and animation digital from the latest project designing and creating an animated 3D logo for a computer gaming company. The company name will be entirely personal to you, somehow related to your computer gaming experience. The names can be about the genre of games you play, the emotions you feel while playing the games, or your opinions about computer games. You will have to design, digitize, model, texture, animate and render your logo. This project should give you the opportunity to build on the skills you learned from the last project, to work towards higher assessment criteria. This is an opportunity to showcase what you have learned over the course of the year. Task 1: Research. Collect a range of logo designs from gaming companies. Using the Internet, collect examples of logos currently used by my companies such as LucasArts, EA Games, Microsoft, Midway games, Bungie etc. If you have difficulty finding reference images due to network restrictions, please use examples from other commercial companies, e.g. Nike, Apple, BMW.Produce at least 1 worksheet demonstrating analysis of the selected work.Comment on the quality of the following elements:Typography. How is the font used in logo design? Is it bold, italic, sans serif? Color. What colors are used, ... middle of the paper ......• create 3D objects, edit and modify 3D solids and surfaces using appropriate tools and commands• use lighting and rendering effectively to improve models computer models • effectively analyze, evaluate and present computer models.• confidently and competently manage the modeling environment and independently produce complex, creative and accurate 3D computer models.• demonstrate a clear understanding of the benefits and limitations of different 3D entities, tools and techniques employed in computer modeling• consistently and independently use self-defined lighting and materials to create realistic or creatively rendered computer models.• demonstrate extensive knowledge and understanding of all aspects of modeling computerized, working independently to create high-quality models and presenting them in a range of formats.