Playing for GoodVideo games are fun, interesting and just plain fun, but many believe that they are poison to the minds of children, teenagers and even adults. Through studies, scientists and psychologists have established the exact opposite and that video games actually strengthen the brain and help balance emotions. Since the advent of electronic games, parents have feared that video games were damaging the foundation of the influence they had tried to build over their children. Over the time that video games developed, controversy increased. Scientists, universities and physiologists have carried out tests with video games and people which help to put to rest controversies and theories. Video games haven't been around forever. It's only been almost half a decade since the first electronic game was invented. The inventor who started it all was an American physicist named William Higinbotham. He invented the first game in 1958 and called it tennis for two. It is similar to a game later made by a German man named Arer Ralph Baer. It was a game created for the magnavox odyssey, a system created for people to play in their homes. This first brought video games into homes, but video games were not yet appreciated by the public. Scientists would still have to make games more fun and in greater variety for people to start liking them or try to find a reason to hate them. The seventies were the time of crazy-colored fashion, wicked hairstyles, and gorgeous porches. An arcade was a place where many people could go and play these large machines, appropriately called arcade machines. One of the first arcade games to be sold commercially was invented in 1971 by an American engineer named Nolan Bushnell. He adapted the game “Spacewa...... middle of paper……ers.Thousands of subscribers can connect to a game at the same time, populating the game world with characters. Players can meet up to fight, complete quests, and even shape the world itself. Hugely successful MMORPGs like Everquest (1999) and World of Warcraft (2004) helped popularize this format. "(Electronic gaming.) Works Cited Paul Gee, James. "Video Games are Good for the Soul." Good Video Games + Good Learning. New York, NY: Peter Lang, 2007. November 13, 2013Willis, Laurie. Video Games. Greenhaven Press, 2010. Print.World, Book. "Electronic gaming." 4. 2011. World, "Gaming." Irish Examiner [All Ireland] 20 August 2011. Infotrac Newsstand. Web. November 13, 2013 "Violent video games could be good for children." Shields Gazette [South Shields, England] 14 May 2008. Infotrac Newsstand Web 13 November. 2013
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