Topic > The Difference Between Adventure Stories and Video Games

He links the plots and dimensional situations of video games to novels such as Alice in Wonderland, The Lord of the Rings, and The Ethics of Computer Games to support his arguments. He compares them directly to games. For example, he states: “In Alice in Wonderland, everything started out as little more than a sad day; but, as the story progressed and we traveled down the rabbit hole, solving puzzles, drinking potions, and avoiding the wrath of a headhunting queen, it all became part of Alice's crisis before the day was out. Hilliard uses this example by showing that a book develops throughout its duration while a video game uses a small base to develop action scenes. Players then lose the actual plot or emotions before and after the actual action scenes they are playing out. By comparing the findings of The Ethics of Computer Games, the author supports his argument with the findings of this book. It turns out that while video games can curb players' craving for adventure and action, they struggle to teach the player real-world morals. In reality a player could make the wrong decision in a match, but not face the consequences of serving because the developers don't want to lose a player due to the difficulty of the game. Comparing this to reality, the morals a player would learn in a book showing cruel punishments for bad choices and decisions are not found in most videos