Craig Anderson worked with children from third to eighth grade in Singapore to study the effects of video games on children's cognitive development(69), focusing specifically on violence and hostility, without taking into account many other factors. Anderson and his team gave students a questionnaire that asks about their video game habits and measures their hostility and aggression, 3 times over the course of 2 years to measure the effects that video games have on children. Part of the study's findings directly contradict the title of Park's article, showing that instead of video games making video games more violent over time, children, including those who played video games more, became less aggressive as they grew older (Park, 2014 ). Children naturally overcome their tendency to get angry and find better coping skills (43). In describing Anderson's research, Park uses the ambiguous phrase “long-term gamblers” in a study involving only children in grades three through eight. It's hard to imagine that any of these guys would have played long enough to be considered "long-term players." Perhaps while he would like the reader to think that prolonged exposure to games leads to violence, what he actually means is that children who play for obsessive hours are more likely to have results on the Anderson test that indicate they may have more aggressive behavior. While Anderson's research suggests there is a possibility that games negatively affect children, it is not concrete
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