“Violence in video games does not cause violent tendencies”An in-depth look at violence in video games and its positive effects“On Tuesday, November 2, while the rest of the country was voting, the State Supreme Court Uniti heard oral arguments in Schwarzenegger v. EMA, the landmark case in which the state of California petitions to reinstate a California law prohibiting the sale of deviant or morbidly violent video games to minors” (Macris ). This case is a current example of how opponents of video games try to prove that video games have a bad influence on children and adolescents. Violent opponents of video games have always tried to disprove the positive effects of video games. They are also known to make up and deceive with stories of terrible side effects. This essay will demonstrate to the reader that many of these various claims against video games and their creators are false. Contrary to the opposition's arguments, video games actually have benefits for players by reducing stress, providing entertainment, and helping to develop motivation that could not otherwise be achieved through conventional means. This essay will attempt to prove that the claims made regarding the inappropriateness of video games are false. The benefit of video games can be demonstrated in their ability to improve learning and hand-eye coordination, and this in turn can enable children and adolescents to perform better in school. Violent video games can help overcome anxiety by providing entertainment without leaving home, offloading daily stress onto game characters instead of real life, taking the teen's mind off the worries and stresses of the outside world, and encouraging children to stay out of trouble. Video games c...... at the center of the paper...... methodologies and the intrusion of scientific ideologies and dogmas” (Ferguson 11). Violent video games do not cause an increase in violent tendencies in youth and adolescents because violent video games have been around for years, and in those years, violence caused by adolescents has actually decreased rather than increased. Furthermore, through research it has been shown that violent video games greatly outnumbered positive ones. Furthermore, with the introduction of interactive games, a new range of possibilities for violent video games opens up. How to send a message to kids about healthy activities by getting them off the couch. So hopefully in five years violent video games will become fully interactive games so that they feel more real, but more importantly, that they will still be a form of media that helps you relive personal stress..
tags